25 research outputs found

    Working activity in space: preparation of the scientific experiments’ performance

    No full text
    One of the most unsolved problems in space projects, where human beings are involved, is the impossibility of simulating on the ground the effects of microgravity on astronauts' operability in space. [1] In particular, this is traceable in the performance of work activities, such as performing physiological scientific experiments. [2] This paper focuses on a study of the gap between the two operational scenarios: the ground test simulation and the in-flight space performance of complex physiological experiments. The major differences between the two operational scenarios are highlighted, and recommendations for improvement are suggested. The main finding of this paper is that, in order to make experiment performance not only possible but also easy and efficient, it is necessary to consider all human factors involved. With this perspective, the author's aim has been to find an effective way to consider all human factors of the ground and space operational conditions. For this purpose, a set of analysis and simulation tools were selected and tested while studying the Columbus Orbital Facility's physiological experiments. These tools enabled the author to build operational scenarios where spatial, temporal and procedural considerations could be studied simultaneously, so that operational problems were highlighted. [3

    “VISUAL MANUFACTURING”. EFFECTS OF MANUFACTURING ON THE VISUAL AND FORMAL GENERATION OF ARTEFACTS

    No full text
    This paper describes an educational experience held at the Design School of Politecnico di Milano, Italy, during the first year of Bachelor Course in Product Design, in 2014/15. The Course develops in two parts. In the first one, teachers describe - through lectures and Basic Design exercises - theoretical elements of visual perception applied to product design. The objective is to make the students aware of the fundamental principles of perception that concur to define the formal generation of an artefact. The second part was dedicated to a final exercise called “resetting and reshaping” consisting in the application of such visual elements to reconfigure - from the visual and formal point of view - a set of four dishes. For their projects, students had to choose some visual elements, from the ones learned in the first part of the Course, while they were free to choose any material, shape and color they wanted. They did not have to make any technical drawing or deep manufacturing study, but they had to design a plausible set of dishes. For this reason, they had to consider the manufacturing aspects of products so to make sure that, eventually, they would design a set of dishes close to be actually feasible. In this perspective, teachers gave a brief lecture on manufacturing processes with some hints on the limits in the making of forms, details and finishing. To achieve such result, students were asked to make a real-scale model of their project. To do that, the teachers proposed them to follow a design process that was based on sketching and making tentative mock-ups from the very beginning. For this reason, students had to deal with an important issue: to choose the manufacturing technic for the model so that it would represent at best the final product (plausible shape, material, finishing, color and visual effects) and so that they could succeed in the making of it. Observing this design process, the authors realized that the understanding/feasibility of manufacturing processes could influence fundamental design choices, during the creative phase of design process. Thus, the authors investigated the relationship between manufacturing processes (of model and final product) and design choices, concerning, in particular, the generation of form and visual effects. For the investigation the authors did not interfered during the course development, so to let the students act naturally in their choices. Then, when the course ended, the authors analyzed the results, made a questionnaire to a selection of students, and asked them to self-reflect on their design process. In this paper, the authors will show examples of the set of dishes to explain and discuss the findings of this Course and investigation, which are particularly interesting, being the students at the first year of their design education
    corecore